Wrath of Zura

Da Shit That Happend To Me
My story thus far
My part in this story starts like many of day to me. Me waking up in bar room. My lying on a table with last nights empty ale mugs placed in traps around my head by the bar winch. I look around the room and see the rag tag bunch that Unbeknownst to me would soon become my traveling mates. Then the fire started and everything in my life changed.

The next part of my story my sound like a drunks half imaged tale but trust me every part is true. As i sit in the bar ordering my first ale of the day. A fire that did not burn anything started all over in the city. As me and the others in the run out to see what was happening we run into a group of goblins. With no luck of reason with the beast the would use such event to try and rob us. We had no other action but to strike them down. After fighting them and some half shark men i found myself with this group of me at the town Magical Emporium. With pins put on by half are party and the other half had them forced on them we transported to the land of fire.
There we landing in what seemed to be some sort of woods. We found some knights we thought we looking for us. With orders to kill. With what we had been though and not wanting to take chances again we took care of the group of knights before they could take care of us. We wondered for a while until we came to a clearing in the woods in witch one of are greatest battles as the starting group happen. Fighting what seem to be the woods them selves. Much power was gained in the end for all. Yet the Purple Pox we left with was harder to kill then any venereal disease i have ever had.
We wondered some more till we found a boat filled with yet more knights. Needing place to rest are head and finding these knights not with orders to kill us. We jump aboard there ship with very little second thought. That caption of the ship is still to this day the most vile woman one could every meet. The only good that every come form he was being put on the start of the path of finding Pariro K’lax. The one thought to be behind the to kill orders of my group of traveling mates, Giving very little info and set out side a city in which she thought him to be hiding in was the last time i seen all my mates alive.
Walking to the gates of the compound one of the less smart of the party made talk of Pariro K’lax. From there on out it was us fighting every guard in the city to try and get to the large home believed to be his stronghold. In the battle just trying to get to the home one of my mates fell in battle and the other has never been seen since. Me the the wizard the had now became close friend hid in a small hut for the night. As morning came the shit that had dropped us of and hand sent reinforcements to are aid. With two new people to help are group we chose to storm the house. Making are way in we face slugs that the wizard took care of in the way they normally do. With much over kill he bow the slugs do death and we made are way into the house.
Once inside the house we wear once set in battle with many of knights. In this battle i watched as another one of my friends fell to the guard of the so called emperor Pariro K’lax. After what seem like every one was dead the house its self started to scream. When it had stopped we found are selves transported once again. As well as temple Zura. Exploring more of this new building we were in found a deck of many things. That the wizard till this day reads form no matter how many times it about kills him. From here we made are way to the city below.
The wizard of are new group show how changed by what had happen to him. Run ahead are party and found us two bars. While i just wanted to drink and shower at the first bar i had came to in a very long time my group had other ideas. The wizard some how angering the only man in town that sold me in ale. In order to shower and drink i had was told to go put other bar out of work. With that i head out with the other members of this new party in order to do the job we were just hired for and stop my friend from angering the town why doing it. On are way we came found a man with like hart and a soul the somehow was very close to us. With out much word joined are group and we went to put out everyone in the other bar.
When we got there it looked like someone had done are jobs for us. The bar had been ransacked and not soul was in sight. Looking closer we found a path to what looked like the city sewer. With party like mine the only way to go ever is forward and so we did. Fighting golems and making are way though countless booby traps we find three ratfolk. They tell of of a city under the city. From they take us to the inn and lock us in for the night. In the morning what seem to be one of there leaders tells us we can stay as long we do a job form him. Find out who open the door down to the under city in the first place. The party flush with money and need time to make new armor and rest took him up on his deal.
The rest of more story is soon to come. As for now. A save place from all the death around me is more than i could ask for.

The Journey Thus Far . . . (Turin P.O.V.)
At least the start of things.

Turin Firewalker
Hello, Seeker of Knowledge.

I am Turin Firewalker, of the Firewalker clan. I, too, am a Seeker. I understand the need to learn, to understand the world only the way one of us could. You understand, so I need not go on, but today I will recant our tale, as only a Seeker could.

It started a tavern, as most tales such as this do. I wondered in looking for a place to rest after my journey from Fir’il. I had finally gotten to places where my knowledge had begun to fade, and their were fresh things to learn. I met wary travelers, and we had begun sharing our tales. While the festivities where continuing, we begun to notice that there was fire coming from outside. This was unlike the fire from home, and i had to investigate. As travelers, we began investigating the fires. When we stepped outside, however, our attention was turned to a pack of Goblins, who approached us. We fought them, pushing them back into another tavern across the way. As we entered, we saw men with heads of Sharks. Seeing us, they attacked. We fought valiantly, each destroying our foes. After the battle, it became very quiet. We found a chest nearby, and we could tell that there were not any traps. Unfortunately, we were wrong.

The Journey thus far...
A brief recap of the Adventure

Hello Traveler, Do you have time for a tale?

Have you ever heard of Zura? What of her worshipers? How about the brave adventurers who hunted for the truth?

Good news! We’re going to find out in time. However, until you have all either fallen down and given up or you’ve saved the princess…this is going to be our “Journals” of sorts. I would like to have this be a Point-of-View (PoV) retelling of what has happened around you or to your character. Do try to keep this knowledge with tags or information around META talk. It’s fine, just keep it either on the forum or to a minimum.


The brave party met in a strange tavern in a strange place. Quickly after meeting each other, the town was engulfed in magical flames. Searching for answers, the party defeats a band of goblins, and fights against Shark Warriors. After defeating their many teethed foes, the group stumbles across a Magical Scroll. Soon after, set on by powerful spell casters, the party loses possession of the scroll and begins to wander through town. Coming upon a Magical Emporium, they’re offered Magical Pins by a shady looking wizard.

Once the pins were attached, the party zoomed off to the land of Fir’il via teleportation. Landing in a peaceful grassy plain with an active volcano looming above, the party ventures into the nearby forest in search of shelter for the night. After traveling for a short duration, they came upon a dangerously thick portion of the woods and incredibly large animated vines attached to wooded pustules. Slaying the Animated Vines and traveling onwards, the party stumbles across a group of exiled knights.

The exiled knights desperately ask for the bands assistance with tracking down and killing the false emperor Pariro K’lax. Agreeing with trepidation, they continue forward and attempt to infiltrate the town…failing spectacularly by asking the guards about Pariro K’lax and fight their way through the small hamlet to a large manor. Continuing the fight into the manor the party suffers devastating casualties leaving only two of the original cast alive. After several magical surges and ominous screaming from the floors above, the manor shakes violently for a brief spell and then settles atop a mountain. Exploring the manor and desecrating an idol of Zura, the party travels down an ornate stone staircase to a tiny gothic town.

Much time has passed and the party has grown weary, searching for a place to stay and chasing down their depressed wizard, the party stumbles upon both of the taverns in town. The golden thistle, and the bearded dragon. After inspecting both of the taverns, the wizard is thrown out of the golden thistle and with the quick thinking of the summoner, they strike up a deal to shut down the bearded dragon and never have to worry about room and board again.

Strolling down the streets through a bazaar the groups druid and summoner happen upon a lone cavalier and his trusty camel. Following the two based on ill intent and the need to uphold honour, the cavalier tags along. Rejoining the other members of the party and making it to the bearded dragon, the front door is ripped clean off of the hinges. Ratfolk claw marks are found around the frame. The party investigates the interior and discovers a secret passage to below the tavern.

Following another set of ornate stone stairs the party is spit out into a large antechamber with a few paths branching off. Searching through the north passage reveals an ornate wooden chest. The oracle opens the chest and chompers flies into her inventory. Two blood golems and a coral golem fall through the ceiling and fight the party. Defeating the large foes, they venture through the east most passage and find a small room and a single locked door.

Keen eyes and fast thinking opens the door with magical means from the other side of the room setting off the trap and revealing another long passage with another locked door. After several more rooms and traps similar to the last the party stumbles on a party of ratfolk lookouts. “How did you get here? What are you doing here?” they call out to the injured party. “We were just exploring, my friend!” the dwarf druid calls out. The Wizard feels a change of heart after being shot with an arrow ‘Yes! We were just exploring! How did you get here?’

“Well, it’s much easier to show you. What do you know of the Skitter Swarm?”
‘Nothing, my friend! Is that your clan?’
“Aye. Skial will want to see you. Follow us if you would” the smaller tinkerer cries out, sheathing his small crossbow and turning to walk towards the locked door with the lanky troubleshooter sliding close to them. Without any time for the party to react the larger tinkerer throws a tincture onto the floor and they all disappear except for their footprints.

“Just follow our footsteps. It’s easy!”

Attempting to follow their advice, the party follows through the booby trapped hallway following their footsteps and setting off several traps. Which include but are not limited to: Burned, Crushed, and Smushed. Eventually pouring out back into the main cistern through a hidden passage, they’re led to the western facing tunnel and into another large cistern overlooking a large ratfolk city bustling with activity and commerce. It’s evening time for the ratfolk people and their dinner carts are littering the streets and children and adults yelling in undercommon.

Following the wall the party climbs down a narrow set of stairs circling the western cistern several times eventually spilling them into a single file column to the city. Entering the new town they’re lead through the front gates and past a well kept arcane workshop and a public smith as well as a shoddy looking weapons shop and the local barracks. Entering a large longhouse reveals a hearty and laughing tavern full of warriors and workers enjoying their evening spirits going about their evening business. Standing in a salute the bartender calls out for a moment of the tinkerers time. The men talk in private while the bar drowns out their conversation.

“Come on! Follow me upstairs!”

Whisked off by the maids and patrons alike, it was as if the very bar itself wanted them to go upstairs and get out of their way. Following the rickety staircase they are brought to a single large room with three small beds. Unlocking the door and turning to face the party the tinkerer instructs the party to go inside. “Alright, go inside. I need to go speak with Skial and see what to do with you. Yes, You’ll be fed. No, You’re not prisoners. Please just stay in this room.” talking over several party members as they try to speak up. Reluctantly the party enters the room and the door is locked behind them.

Settling into their arrangements the party assembles more sleeping arrangements and sets up guard watch while they rest for the evening. During the night the druid is called to another plane and appears at the base of a large volcano, the very same volcano found in Fir’il. Pitted against the malicious humour of an outsider, the druid is told to prepare dinner while different cooking utensils and pots and pans fall from the sky striking at the druid and around him. Eventually preparing a dinner for the outsider he is whisked back to his plane. To the druid it has felt like an entire day in the other realm, while in reality it has only been ten minutes in his original plane. Hearing sounds coming from beyond the wall, the druid investigates to find an intelligent wooden javelin named “Xul” who immediately devotes himself to the druids god. Annoyed and ready for bed, the dwarf retires while the cavalier sighs and lays face down attempting to sleep with all this noise.

Morning comes and a loud bang can be heard at the door. “Hey! Come on out, I’ve unlocked the door. I’m here to discuss the plans for your stay here and I may have a job for you!” Following his call they rush out to discuss their plan on staying here for a period of time. “While you walked in, I imagine you saw the large bronze gates? Did you happen to notice that they weren’t shut but left ajar? Did you happen to notice that the chains on the inside are missing and the weights are nowhere to be found? Well we didn’t either until it had already happened. I need you to find out what happened. If you can do this, you can always call Krer your home. You’ll be welcomed as honoured citizens!” Enticed by the idea of a clean bed and a hot shower, the party quickly agrees and sets out to investigate the town and find out what happened to the gate.



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